Hydro-Man, Fluid Felon 

Legendary Creature — Elemental Villain2/2
Oracle text (EN)
Legendary Creature — Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add
." (He's not a creature during that time.)
Printing details
- Set
- OM1 · 27
- Rarity
- Rare
- Language
- EN
- Artist
- David Palumbo
- Released
- 2025-09-23
- Prices
- – · –
Price history
No price history for this printing yet.
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | No offers | |
| CardTrader (EN) | No offers | |
| CardTrader (any language) | No offers | |
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
After the triggered ability resolves during your end step, however, you may tap him for
, even if he entered the battlefield this turn.
-
The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for
once your turn has started.