Bombenkommando 

Bomb Squad
Kreatur — Zwerg1/1
Printed (DE)
Kreatur — Zwerg
: Lege eine Zündermarke auf eine Kreatur deiner Wahl.
Lege zu Beginn deines Versorgungssegments eine Zündermarke auf jede Kreatur, auf der bereits mindestens eine Zündermarke liegt.
Immer wenn auf einer Kreatur vier oder mehr Zündermarken liegen, entferne alle Zündermarken von ihr und zerstöre sie. Diese Kreatur fügt ihrem Beherrscher 4 Schadenspunkte zu.
Oracle text (EN)
Creature — Dwarf
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Printing details
- Set
- ODY · 179
- Rarity
- Rare
- Language
- DE
- Artist
- Greg Hildebrandt & Tim Hildebrandt
- Released
- 2001-10-01
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €1.12 |
| October 31, 2026 | €1.06 |
| October 29, 2026 | €0.94 |
| October 28, 2026 | €0.86 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.25 trend €1.12 30-day avg €1.14 | low €3.50 trend €6.12 30-day avg €6.75 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.54 | NM from €9.24 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
-
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.