电压冲锋

电压冲锋

Volt Charge

瞬间

Printed (ZHS)

瞬间

电压冲锋对目标生物或牌手造成3点伤害。 增殖。 (你选择任意数量其上有指示物的永久物和/或牌手,然后在其上放置一个它已有之类别的指示物。)

Oracle text (EN)

Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Printing details

Set
NPH · 100
Rarity
Common
Language
ZHS
Artist
Jana Schirmer & Johannes Voss
Released
2011-05-13
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (ZHS)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (ZHS)
November 2, 2026€0.09€0.15
November 1, 2026€0.11€0.15
October 31, 2026€0.12€0.15
October 28, 2026€0.14€0.15

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.14low €0.20 trend €0.83 30-day avg €0.80
CardTrader (ZHS)NM from €0.15 with Zero from €0.42NM from –
CardTrader (any language)NM from €0.13 NM from €0.34

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Printings

20 printings

SetNo.RarityLanguageEURUSDCMCT
NPH(Shown printing)100CommonZHS––€0.02€0.15
ONE155CommonFR––€0.02€0.14
ONE155CommonPT––€0.02–
ONE155CommonEN€0.09$0.29€0.02€0.11
ONE155CommonES––€0.02€0.11
ONE155CommonDE––€0.02€0.24
ONE155CommonJA––€0.02€0.14
ONE155CommonZHS––€0.02–
ONE155CommonIT––€0.02€0.11
DDL68CommonJA––€0.16€0.48
DDL68CommonEN€0.16$0.29€0.16€0.19
NPH100CommonJA––€0.02€0.13
NPH100CommonPT––€0.02–
NPH100CommonZHT––€0.02–
NPH100CommonRU––€0.02–
NPH100CommonEN€0.12$0.10€0.02€0.15
NPH100CommonIT––€0.02€0.13
NPH100CommonDE––€0.02–
NPH100CommonES––€0.02€0.14
NPH100CommonFR––€0.02€0.20

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