Gedankenverbindungs-Mech 

Mindlink Mech
Artefakt — Fahrzeug4/3
Printed (DE)
Artefakt — Fahrzeug
Fliegend Immer wenn der Gedankenverbindungs-Mech zum ersten Mal in einem Zug bemannt wird, wird er bis zum Ende des Zuges zu einer Kopie einer nichtlegendären Kreatur deiner Wahl, die ihn in diesem Zug bemannt hat, außer dass er 4/3 ist, zusätzlich zu seinen anderen Typen ein Fahrzeug-Artefakt ist und Flugfähigkeit hat. Bemannen 1
Oracle text (EN)
Artifact — Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
Printing details
- Set
- NEO · 448
- Rarity
- Rare
- Language
- DE
- Artist
- Robbie Trevino
- Released
- 2022-02-18
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 29, 2026 | €0.31 | €1.09 |
| October 28, 2026 | €0.32 | €1.09 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.10 trend €0.31 30-day avg €0.33 | low €0.19 trend €0.52 30-day avg €0.39 |
| CardTrader (DE) | NM from €1.09 with Zero from €1.09 | NM from €0.59 with Zero from €0.59 |
| CardTrader (any language) | NM from €0.34 | NM from €0.43 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
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If a player crews Mindlink Mech with a nonlegendary permanent that is not normally a creature or Vehicle, the resulting permanent Mindlink Mech becomes is a 0/0 artifact creature and will usually be put into its owner's graveyard. This is because a copy effect can't set the power and toughness of a permanent if being a creature isn't part of that permanent's copiable characteristics. The crew effect is then applied after the copy effect, and it becomes a creature with no defined power or toughness, so both are set to 0.
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Mindlink Mech's triggered ability can target only a creature that was tapped to pay its crew cost this turn.
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Mindlink Mech's second ability triggers as its crew ability resolves for the first time each turn.
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If the creature is a token, Mindlink Mech copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. It doesn't become a token.
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If Mindlink Mech becomes a copy of a creature that is copying something else, it becomes a copy of whatever that creature is a copy of.
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Mindlink Mech copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Mindlink Mech's types and is 4/3. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
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If a continuous effect that isn't a copy effect is modifying Mindlink Mech's power, toughness, or types, that effect will continue to apply to it after it becomes a copy.