Ombra dell'Enclave Celeste

Ombra dell'Enclave Celeste

Skyclave Shade

Creatura — Ombra3/1

Printed (IT)

Creatura — Ombra

Potenziamento {2}{B} L'Ombra dell'Enclave Celeste non può bloccare. Se l'Ombra dell'Enclave Celeste è stata potenziata, entra nel campo di battaglia con due segnalini +1/+1. Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, se l'Ombra dell'Enclave Celeste è nel tuo cimitero ed è il tuo turno, puoi lanciarla dal tuo cimitero in questo turno.

Oracle text (EN)

Creature — Shade

Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

Printing details

Set
NCC · 260
Rarity
Rare
Language
IT
Artist
Daarken
Released
2022-04-29
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.14€0.34
October 28, 2026€0.12€0.34

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.14 30-day avg €0.14low – trend €0.00 30-day avg –
CardTrader (IT)NM from €0.34 with Zero from €0.34NM from –
CardTrader (any language)NM from €0.11 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.

  • Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.

  • You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • The kicker ability doesn't let you pay a kicker cost more than once.

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

  • If a spell's kicker cost was paid, the spell is "kicked."

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Printings

36 printings

SetNo.RarityLanguageEURUSDCMCT
NCC(Shown printing)260RareIT––€0.14€0.34
NCC260RareZHT––€0.14–
NCC260RareJA––€0.14€0.60
NCC260RareFR––€0.14€0.27
NCC260RareDE––€0.14€0.34
NCC260RareEN€0.12$0.27€0.14€0.11
NCC260RareRU––€0.14€0.49
NCC260RarePT––€0.14–
NCC260RareZHS––€0.14–
NCC260RareES––€0.14€0.34
PLSTZNR-298RareEN€0.34$0.43€0.10€0.45
PRM83712RareEN––––
ZNR298RareZHT––€0.25–
ZNR298RareEN€0.27$0.27€0.25€0.17
ZNR125RareDE––€0.02€0.27
ZNR125RareZHS––€0.02–
ZNR125RareIT––€0.02€0.14
ZNR298RareZHS––€0.25–
ZNR125RareZHT––€0.02–
ZNR125RareKO––€0.02–
ZNR125RareRU––€0.02€0.14
PZNR125sRareEN€0.44$0.50€0.24€0.49
ZNR298RareJA––€0.25€0.34
ZNR125RareEN€0.10$0.27€0.02€0.15
ZNR298RareES––€0.25€0.60
ZNR298RareKO––€0.25–
ZNR125RareES––€0.02€0.34
ZNR298RareIT––€0.25€0.25
ZNR298RarePT––€0.25–
ZNR298RareDE––€0.25€0.34
ZNR298RareFR––€0.25€0.55
ZNR298RareRU––€0.25€0.58
ZNR125RarePT––€0.02–
ZNR125RareFR––€0.02€0.29
PZNR125pRareEN€0.13$0.21€0.03€0.18
ZNR125RareJA––€0.02€0.15

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