操偶聚群 


Puppeteer Clique
生物 — 仙灵/法术师3/2
Printed (ZHS)
生物 — 仙灵/法术师
飞行 当操偶聚群进战场时,将目标生物牌在你的操控下从对手的坟墓场放进战场。它获得敏捷异能。在你的下一个结束步骤开始时,将它放逐。 留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)
Oracle text (EN)
Creature — Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Printing details
- Set
- NCC · 257
- Rarity
- Rare
- Language
- ZHS
- Artist
- Daren Bader
- Released
- 2022-04-29
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 31, 2026 | €0.35 |
| October 29, 2026 | €0.37 |
| October 28, 2026 | €0.38 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.09 trend €0.35 30-day avg €0.28 | low – trend €0.00 30-day avg – |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.12 | NM from – |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
-
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
-
If a creature with persist stops being a creature, persist will still work.
-
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
-
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
-
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
-
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.