Alchimiste ebbecombat 


Battletide Alchemist
Créature : sangami et clerc3/4
Printed (FR)
Créature : sangami et clerc
Si une source devait infliger des blessures à un joueur, vous pouvez prévenir X de ces blessures, X étant le nombre de clercs que vous contrôlez.
Oracle text (EN)
Creature — Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Printing details
- Set
- MOR · 2
- Rarity
- Rare
- Language
- FR
- Artist
- Steve Prescott
- Released
- 2008-02-01
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €0.88 | €0.93 |
| October 30, 2026 | €0.88 | €0.85 |
| October 29, 2026 | €0.61 | €0.79 |
| October 28, 2026 | €0.59 | €0.79 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.88 30-day avg €0.89 | low – trend €4.03 30-day avg €4.81 |
| CardTrader (FR) | NM from €0.93 with Zero from €1.10 | NM from – |
| CardTrader (any language) | NM from €0.45 | NM from €2.04 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If a source would deal damage to multiple players at the same time, you may prevent X damage that source would deal to each of those players. The choice for each player is made separately.
-
You count the number of Clerics you control at the time the damage would be dealt.
-
If the same source would deal damage to a player at different times, you may prevent X of that damage each time.