进军洛温 // 筛除者大军 


Invasion of Lorwyn // Winnowing Forces
战役 — 围攻 // 生物 — 妖精/战士
Printed (ZHS)
进军洛温
战役 — 围攻
(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。) 当进军洛温进战场时,消灭目标由对手操控且力量等于或小于X的非妖精生物,X为由你操控的地数量。
Oracle text (EN)
Invasion of Lorwyn
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Printed (ZHS)
筛除者大军
生物 — 妖精/战士
筛除者大军的力量和防御力各等同于由你操控的地数量。
Oracle text (EN)
Winnowing Forces
Creature — Elf Warrior
Winnowing Forces's power and toughness are each equal to the number of lands you control.
Printing details
- Set
- MOM · 236
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Dan Murayama Scott
- Released
- 2023-04-21
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 3, 2026 | €0.06 |
| November 2, 2026 | €0.05 |
| November 1, 2026 | €0.06 |
| October 31, 2026 | €0.07 |
| October 29, 2026 | €0.08 |
| October 28, 2026 | €0.09 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.06 30-day avg €0.06 | low – trend €0.20 30-day avg €0.15 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
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If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
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A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
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A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
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If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
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In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
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Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
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Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
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A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
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Damage dealt to a battle causes that many defense counters to be removed from it.
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If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
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If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
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A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
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If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
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As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
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If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
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Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.