Invasione di Eldraine // Spiritelli Pungenti

Invasione di Eldraine // Spiritelli Pungenti

Invasion of Eldraine // Prickle Faeries

Battaglia — Assedio // Creatura — Spiritello

Printed (IT)

Invasione di Eldraine

Battaglia — Assedio

(Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.) Quando l'Invasione di Eldraine entra nel campo di battaglia, un avversario bersaglio scarta due carte.

Oracle text (EN)

Invasion of Eldraine

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, target opponent discards two cards.

Printed (IT)

Spiritelli Pungenti

Creatura — Spiritello

Volare All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, gli Spiritelli Pungenti gli infliggono 2 danni.

Oracle text (EN)

Prickle Faeries

Creature — Faerie

Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to them.

Printing details

Set
MOM · 113
Rarity
Uncommon
Language
IT
Artist
Cristi Balanescu
Released
2023-04-21
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
October 29, 2026€0.19€0.11
October 28, 2026€0.11€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.19 30-day avg €0.10low – trend €0.11 30-day avg €0.22
CardTrader (IT)NM from €0.11 with Zero from €0.11NM from €0.21 with Zero from €0.34
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

  • Prickle Faeries’s ability will check as each opponent’s upkeep begins whether that player has two or fewer cards in hand. If they have three or more, the ability won’t trigger at all. If the ability does trigger, it will check the opponent’s hand again as it tries to resolve. If the opponent has three or more cards in hand at that time, the ability won’t resolve, and Prickle Faeries won’t deal damage to them.

  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

  • If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  • Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  • Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  • If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  • If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  • A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  • Damage dealt to a battle causes that many defense counters to be removed from it.

  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  • A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  • A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  • A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MOM(Shown printing)113UncommonIT––€0.19€0.11
MOM113UncommonFR––€0.19€0.38
MOM113UncommonJA––€0.19€0.14
MOM113UncommonEN€0.19$0.24€0.19€0.11
MOM113UncommonDE––€0.19€0.39
MOM113UncommonPT––€0.19–
MOM113UncommonES––€0.19€0.17
MOM113UncommonZHS––€0.19–

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