Caso del Portal Express

Caso del Portal Express

Case of the Gateway Express

Encantamiento — Caso

Printed (ES)

Encantamiento — Caso

Cuando este Caso entre al campo de batalla, elige la criatura objetivo que no controlas. Cada criatura que controlas hace 1 punto de daño a esa criatura. Resolver — Tres o más criaturas atacaron este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Las criaturas que controlas obtienen +1/+0.

Oracle text (EN)

Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.

Printing details

Set
MKM · 8
Rarity
Uncommon
Language
ES
Artist
Edgar Sánchez Hidalgo
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (ES)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (ES)
November 1, 2026€0.13€0.14
October 31, 2026€0.12€0.14
October 29, 2026€0.14€0.14
October 28, 2026€0.16€0.14

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.13 30-day avg €0.17low – trend €0.15 30-day avg €0.22
CardTrader (ES)NM from €0.14 with Zero from €0.29NM from €0.34 with Zero from €0.34
CardTrader (any language)NM from €0.11 NM from €0.19

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • Cases don't lose their other abilities when they become solved.

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • Each Case has two special keyword abilities: to solve and solved.

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)8UncommonES––€0.13€0.14
MKM8UncommonEN€0.12$0.23€0.13€0.11
MKM8UncommonPT––€0.13–
MKM8UncommonZHS––€0.13–
MKM8UncommonJA––€0.13€0.50
MKM8UncommonDE––€0.13€0.19
MKM8UncommonFR––€0.13€0.31
MKM8UncommonIT––€0.13€0.24

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