Frenetischer Sündenbock 
Frantic Scapegoat
Kreatur — Ziege1/1
Printed (DE)
Kreatur — Ziege
Eile Wenn der Frenetische Sündenbock ins Spiel kommt, verdächtige ihn. Immer wenn eine oder mehrere andere Kreaturen unter deiner Kontrolle ins Spiel kommen und falls der Frenetische Sündenbock verdächtigt ist, kannst du eine der anderen Kreaturen verdächtigen. Falls du dies tust, ist der Frenetische Sündenbock nicht mehr verdächtigt.
Oracle text (EN)
Creature — Goat
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Printing details
- Set
- MKM · 347
- Rarity
- Uncommon
- Language
- DE
- Artist
- Peter Diamond
- Released
- 2024-02-09
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 1, 2026 | €0.12 | €0.11 |
| October 29, 2026 | €0.11 | €0.11 |
| October 28, 2026 | €0.04 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.12 30-day avg €0.09 | low – trend €0.24 30-day avg €0.19 |
| CardTrader (DE) | NM from €0.11 with Zero from €0.29 | NM from €0.27 with Zero from €0.27 |
| CardTrader (any language) | NM from €0.11 | NM from €0.14 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
-
If a creature is already suspected, suspecting it again won't have any effect.
-
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
-
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
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There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.