Wispdrinker Vampire 


Creature — Vampire Rogue2/4
Oracle text (EN)
Creature — Vampire Rogue
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Printing details
- Set
- MKM · 243
- Rarity
- Uncommon
- Language
- EN
- Artist
- Zara Alfonso
- Released
- 2024-02-09
- Prices
- €0.20 · $0.22
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.18 | €0.12 |
| October 31, 2026 | €0.20 | €0.12 |
| October 30, 2026 | €0.21 | €0.12 |
| October 28, 2026 | €0.21 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.18 30-day avg €0.17 | low – trend €0.24 30-day avg €0.30 |
| CardTrader (EN) | NM from €0.12 with Zero from €0.12 | NM from €0.19 with Zero from €0.19 |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink.
-
Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life.