Case of the Crimson Pulse 

Enchantment — Case
Oracle text (EN)
Enchantment — Case
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Printing details
- Set
- MKM · 114
- Rarity
- Rare
- Language
- EN
- Artist
- Adam Paquette
- Released
- 2024-02-09
- Prices
- €0.26 · $0.29
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.28 | €0.17 |
| October 31, 2026 | €0.26 | €0.17 |
| October 30, 2026 | €0.25 | €0.22 |
| October 29, 2026 | €0.24 | €0.23 |
| October 28, 2026 | €0.26 | €0.23 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.28 30-day avg €0.27 | low €0.10 trend €0.30 30-day avg €0.45 |
| CardTrader (EN) | NM from €0.17 with Zero from €0.17 | NM from €0.20 with Zero from €0.50 |
| CardTrader (any language) | NM from €0.11 | NM from €0.20 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
-
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
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Each Case has two special keyword abilities: to solve and solved.
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"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
-
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
-
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
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If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards.
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Cases don't lose their other abilities when they become solved.
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Once a Case becomes solved, it stays solved until it leaves the battlefield.