手つかずの饗宴の事件

手つかずの饗宴の事件

Case of the Uneaten Feast

エンチャント — 事件

Printed (JA)

エンチャント — 事件

クリーチャー1体があなたのコントロール下で戦場に出るたび、あなたは1点のライフを得る。 解明条件 — このターンにあなたが5点以上のライフを得た。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — この事件を生け贄に捧げる:ターン終了時まで、あなたの墓地にあるすべてのクリーチャー・カードは「あなたの墓地からこのカードを唱えてもよい。」を得る。

Oracle text (EN)

Enchantment — Case

Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Printing details

Set
MKM · 10
Rarity
Rare
Language
JA
Artist
Titus Lunter
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.50
November 1, 2026€0.51
October 30, 2026€0.48
October 29, 2026€0.47
October 28, 2026€0.49

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.50 30-day avg €0.48low €0.25 trend €0.97 30-day avg €1.00
CardTrader (JA)NM from – NM from €9.15 with Zero from €9.15
CardTrader (any language)NM from €0.37 NM from €1.07

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • Cases don't lose their other abilities when they become solved.

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • Each Case has two special keyword abilities: to solve and solved.

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)10RareJA––€0.50€9.15
MKM10RareES––€0.50€0.60
PMKM10sRareEN€2.12$3.65€0.88–
MKM10RareIT––€0.50€0.37
MKM10RareZHS––€0.50–
MKM10RareFR––€0.50–
MKM10RareEN€0.48$0.48€0.50€0.42
MKM10RarePT––€0.50–
PMKM10pRareEN€0.52$1.28€0.53–
MKM10RareDE––€0.50–

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