Hot Pursuit

Hot Pursuit

Enchantment

Oracle text (EN)

Enchantment

When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

Printing details

Set
MKC · 32
Rarity
Rare
Language
EN
Artist
Michele Giorgi
Released
2024-02-09
Prices
€0.36 · $0.35

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€0.37€0.11
October 28, 2026€0.36€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.37 30-day avg €0.31low – trend €0.00 30-day avg –
CardTrader (EN)NM from €0.11 with Zero from €0.24NM from –
CardTrader (any language)NM from €0.11 NM from –

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.

  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.

  • If a creature is already suspected, suspecting it again won’t have any effect.

  • If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.

  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.

  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
MKC(Shown printing)32RareEN€0.36$0.35€0.37€0.11
MKC32RareJA––€0.37–
MKC32RareFR––€0.37€0.53
MKC342RareDE––€0.10€0.47
MKC342RareJA––€0.10€0.57
MKC342RareZHS––€0.10–
MKC342RareEN€0.15$0.35€0.10€0.39
MKC32RareDE––€0.37€0.26
MKC32RareIT––€0.37€0.60
MKC342RareFR––€0.10€0.40

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