Discovery // Dispersal // Discovery // Dispersal

Discovery // Dispersal // Discovery // Dispersal

Discovery // Dispersal

ソーサリー // インスタント // ソーサリー // インスタント

Printed (JA)

Discovery // Dispersal // Discovery // Dispersal

ソーサリー // インスタント // ソーサリー // インスタント

諜報2を行う。その後、カード1枚を引く。(諜報2を行うとは、あなたのライブラリーの一番上にあるカード2枚を見て、そのうちの望む枚数をあなたの墓地に、残りをあなたのライブラリーの一番上に望む順番で置くことである。)

Oracle text (EN)

Discovery

Sorcery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Printed (JA)

Dispersal

発(はっ)散(さん) o3oUoB 各対戦相手はそれぞれ、自分がコントロールしているパーマネントの中で最大のマナ総量を持ち土地でないパーマネント1つをオーナーの手札に戻す。その後、カード1枚を捨てる。

Oracle text (EN)

Dispersal

Instant

Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.

Printing details

Set
MKC · 207
Rarity
Uncommon
Language
JA
Artist
Mark Behm
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€0.14
October 31, 2026€0.15
October 28, 2026€0.14

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.14 30-day avg €0.15low – trend €0.00 30-day avg –
CardTrader (JA)No offers
CardTrader (any language)NM from €0.13 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • If a permanent has {X} in its mana cost, X is considered to be 0.

  • As Dispersal resolves, first the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a nonland permanent they control with the highest mana cost among their permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.

  • If an opponent controls only lands as Dispersal resolves, that player won't return any permanent to their hand. They'll still discard a card.

  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.

Printings

17 printings

SetNo.RarityLanguageEURUSDCMCT
MKC(Shown printing)207UncommonJA––€0.14–
CLU187UncommonEN€0.20$0.12€0.19€0.11
MKC207UncommonDE––€0.14€0.24
MKC207UncommonEN€0.15$0.26€0.14€0.13
MKC207UncommonFR––€0.14€0.24
MKC207UncommonIT––€0.14€0.22
GRN223UncommonIT––€0.20€0.11
GRN223UncommonKO––€0.20–
GRN223UncommonRU––€0.20€3.61
GRN223UncommonZHS––€0.20–
GRN223UncommonEN€0.23$0.30€0.20€0.11
GRN223UncommonJA––€0.20€0.18
GRN223UncommonZHT––€0.20–
GRN223UncommonDE––€0.20€0.42
GRN223UncommonPT––€0.20–
GRN223UncommonFR––€0.20–
GRN223UncommonES––€0.20€0.33

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