Fenice della Nube Cinerea

Fenice della Nube Cinerea

Ashcloud Phoenix

Creatura — Fenice4/1

Printed (IT)

Creatura — Fenice

Volare Quando la Fenice della Nube Cinerea muore, rimettila sul campo di battaglia a faccia in giù sotto il tuo controllo. Metamorfosi {4}{R}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Quando la Fenice della Nube Cinerea viene girata a faccia in su, infligge 2 danni a ogni giocatore.

Oracle text (EN)

Creature — Phoenix

Flying When this creature dies, return it to the battlefield face down under your control. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.

Printing details

Set
MKC · 147
Rarity
Mythic
Language
IT
Artist
Howard Lyon
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.22€0.40
October 31, 2026€0.23€0.40
October 29, 2026€0.22€0.40
October 28, 2026€0.23€0.40

Prices

SourceNon-foilFoil
Cardmarketlow €0.09 trend €0.22 30-day avg €0.21low – trend €0.00 30-day avg –
CardTrader (IT)NM from €0.40 with Zero from €0.40NM from –
CardTrader (any language)NM from €0.19 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  • If Ashcloud Phoenix is face down, you can turn it face up for its morph cost, even if you didn't cast Ashcloud Phoenix face down using its morph ability.

  • If Ashcloud Phoenix leaves the graveyard before its "dies" ability resolves, it won't return to the battlefield.

  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • Once Ashcloud Phoenix returns to the battlefield face down, each player will know which face-down creature it is. You can't mix up the positions of your face-down permanents to disguise this.

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

Printings

16 printings

SetNo.RarityLanguageEURUSDCMCT
MKC(Shown printing)147MythicIT––€0.09€0.40
MKC147MythicFR––€0.09–
MKC147MythicDE––€0.09€0.28
MKC147MythicJA––€0.09–
MKC147MythicEN€0.23$0.30€0.09€0.19
KTK99MythicRU––€0.36€0.85
KTK99MythicEN€0.38$0.33€0.36€0.28
KTK99MythicES––€0.36€0.45
KTK99MythicZHS––€0.36€1.02
KTK99MythicDE––€0.36€0.59
KTK99MythicJA––€0.36€0.60
KTK99MythicIT––€0.36€0.28
KTK99MythicPT––€0.36–
KTK99MythicKO––€0.36€1.71
KTK99MythicZHT––€0.36–
KTK99MythicFR––€0.36€0.59

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