Patife da Lâmina Maléfica // Saqueador da Garra Maléfica

Patife da Lâmina Maléfica // Saqueador da Garra Maléfica

Baneblade Scoundrel // Baneclaw Marauder

Criatura — Humano Ladino Lobisomem // Criatura — Lobisomem4/3

Printed (PT)

Patife da Lâmina Maléfica

Criatura — Humano Ladino Lobisomem

Toda vez que Patife da Lâmina Maléfica é bloqueado, cada criatura a bloqueá-lo recebe -1/-1 até o final do turno. Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)

Oracle text (EN)

Baneblade Scoundrel

Creature — Human Rogue Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Printed (PT)

Saqueador da Garra Maléfica

Criatura — Lobisomem

Toda vez que Saqueador da Garra Maléfica é bloqueado, cada criatura a bloqueá-lo recebe -1/-1 até o final do turno. Toda vez que uma criatura que bloqueie Saqueador da Garra Maléfica morre, o controlador daquela criatura perde 1 ponto de vida. Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.)

Oracle text (EN)

Baneclaw Marauder

Creature — Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Printing details

Set
MID · 85
Rarity
Uncommon
Language
PT
Artist
Marta Nael
Released
2021-09-24
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 28, 2026€0.07

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.05low – trend €0.17 30-day avg €0.14
CardTrader (PT)No offers
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  • Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.

  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
MID(Shown printing)85UncommonPT––€0.02–
DBL85UncommonEN€0.11$0.14€0.11€0.12
MID85UncommonDE––€0.02€0.12
MID85UncommonZHS––€0.02–
MID85UncommonRU––€0.02–
MID85UncommonIT––€0.02€0.11
MID289UncommonEN€0.03$0.10€0.02€0.11
MID85UncommonEN€0.07$0.16€0.02€0.11
MID85UncommonFR––€0.02€0.17
MID85UncommonKO––€0.02–
MID85UncommonZHT––€0.02–
MID85UncommonJA––€0.02€0.24
MID85UncommonES––€0.02€0.14

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