Harvesttide Infiltrator // Harvesttide Assailant

Harvesttide Infiltrator // Harvesttide Assailant

Creature — Human Werewolf // Creature — Werewolf3/2

Oracle text (EN)

Harvesttide Infiltrator

Creature — Human Werewolf

Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Oracle text (EN)

Harvesttide Assailant

Creature — Werewolf

Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Printing details

Set
MID · 293
Rarity
Common
Language
EN
Artist
Sami Makkonen
Released
2021-09-24
Prices
€0.04 · $0.11

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 28, 2026€0.04€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.04 30-day avg €0.04low – trend €0.15 30-day avg €0.12
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.12 with Zero from €0.12
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 29, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
MID(Shown printing)293CommonEN€0.04$0.11€0.02€0.11
DBL143CommonEN€0.07$0.24€0.02€0.12
MID143CommonZHS––€0.02–
MID143CommonZHT––€0.02–
MID143CommonEN€0.07$0.11€0.02€0.11
MID143CommonDE––€0.02€0.15
MID143CommonIT––€0.02€0.11
MID143CommonJA––€0.02€0.64
MID143CommonKO––€0.02–
MID143CommonFR––€0.02€0.14
MID143CommonRU––€0.02–
MID143CommonPT––€0.02–
MID143CommonES––€0.02€0.14

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