Peintre aux runes magiques // Hurleuse aux runes magiques

Peintre aux runes magiques // Hurleuse aux runes magiques

Spellrune Painter // Spellrune Howler

Créature — humain et shamane et loup-garou // Créature — loup-garou2/3

Printed (FR)

Peintre aux runes magiques

Créature — humain et shamane et loup-garou

À chaque fois que vous lancez un sort d'éphémère ou de rituel, la Peintre aux runes magiques gagne +1/+1 jusqu'à la fin du tour. Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)

Oracle text (EN)

Spellrune Painter

Creature — Human Shaman Werewolf

Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Printed (FR)

Hurleuse aux runes magiques

Créature — loup-garou

À chaque fois que vous lancez un sort d'éphémère ou de rituel, la Hurleuse aux runes magiques gagne +2/+2 jusqu'à la fin du tour. Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.)

Oracle text (EN)

Spellrune Howler

Creature — Werewolf

Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Printing details

Set
MID · 160
Rarity
Uncommon
Language
FR
Artist
Lucas Graciano
Released
2021-09-24
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 28, 2026€0.03

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.03 30-day avg €0.07low – trend €0.12 30-day avg €0.12
CardTrader (FR)NM from – NM from €0.69 with Zero from €0.69
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
MID(Shown printing)160UncommonFR––€0.02€0.69
DBL160UncommonEN€0.18$0.31€0.05€0.15
MID160UncommonKO––€0.02–
MID160UncommonDE––€0.02€0.22
MID160UncommonZHT––€0.02–
MID295UncommonEN€0.19$0.15€0.19€0.11
MID160UncommonRU––€0.02–
MID160UncommonPT––€0.02–
MID160UncommonJA––€0.02€0.24
MID160UncommonZHS––€0.02–
MID160UncommonES––€0.02€0.39
MID160UncommonIT––€0.02€0.14
MID160UncommonEN€0.03$0.24€0.02€0.11

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