硫磺破坏魔 

Brimstone Vandal
生物 — 魔鬼2/3
Printed (ZHS)
生物 — 魔鬼
威慑(此生物只能被两个或更多生物阻挡。) 如果当前既非白昼也非黑夜,则于硫磺破坏魔进战场时成为白昼。 每当白昼成为黑夜或黑夜成为白昼时,硫磺破坏魔向每位对手各造成1点伤害。
Oracle text (EN)
Creature — Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Printing details
- Set
- MID · 130
- Rarity
- Common
- Language
- ZHS
- Artist
- Andreas Zafiratos
- Released
- 2021-09-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 31, 2026 | €0.02 |
| October 28, 2026 | €0.03 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.02 30-day avg €0.04 | low €0.02 trend €0.06 30-day avg €0.06 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
-
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
-
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
-
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
-
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.