Drakôn d'orage volatil

Drakôn d'orage volatil

Volatile Stormdrake

Créature — drakôn3/2

Printed (FR)

Créature — drakôn

Vol, défense talismanique contre les capacités activées et déclenchées Quand le Drakôn d'orage volatil arrive sur le champ de bataille, échangez le contrôle du Drakôn d'orage volatil contre celui d'une créature ciblée qu'un adversaire contrôle. Si vous faites ainsi, vous gagnez {E}{E}{E}{E}, puis sacrifiez cette créature à moins que vous ne payiez une quantité de {E} égale à sa valeur de mana.

Oracle text (EN)

Creature — Drake

Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Printing details

Set
MH3 · 404
Rarity
Rare
Language
FR
Artist
Campbell White
Released
2024-06-14
Prices
– · –

Prices

SourceNon-foilFoil
Cardmarketlow €0.75 trend €1.46 30-day avg €1.42low €3.98 trend €5.06 30-day avg €4.74
CardTrader (FR)No offers
CardTrader (any language)NM from €1.05 NM from €7.14

Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.

  • Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.

  • The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • {E} is the energy symbol. It represents one energy counter.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Printings

25 printings

SetNo.RarityLanguageEURUSDCMCT
MH3(Shown printing)404RareFR––€0.75–
MH3329RareZHS––€2.50€5.47
MH379RareFR––€0.70€0.92
MH3329RareFR––€2.50–
MH3404RareIT––€0.75€2.00
MH3404RareJA––€0.75€2.09
MH379RareEN€0.72$1.15€0.70€0.61
MH3329RareIT––€2.50€5.10
MH379RareZHS––€0.70–
MH379RareIT––€0.70€0.80
MH3404RareZHS––€0.75€2.10
MH3404RarePT––€0.75–
MH3329RareJA––€2.50€3.50
MH3404RareES––€0.75–
MH3329RarePT––€2.50–
MH3404RareEN€1.46$1.29€0.75€1.05
MH379RareDE––€0.70€1.09
MH379RareJA––€0.70€1.05
MH3329RareDE––€2.50–
MH3329RareES––€2.50–
MH379RareES––€0.70€0.34
MH3404RareDE––€0.75€1.07
MH379RarePT––€0.70–
MH3329RareEN€3.80$5.21€2.50€4.31
PMH379sRareEN€2.42$3.04€1.80–

Card data and images from Scryfall. Prices from Cardmarket and CardTrader.

Tapped is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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