Flare of Fortitude 


Instant
Oracle text (EN)
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Printing details
- Set
- MH3 · 391
- Rarity
- Rare
- Language
- EN
- Artist
- Winona Nelson
- Released
- 2024-06-14
- Prices
- €4.67 · $5.43
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €4.68 | €6.14 |
| November 1, 2026 | €4.57 | €6.14 |
| October 31, 2026 | €4.67 | €6.66 |
| October 30, 2026 | €4.36 | €6.66 |
| October 28, 2026 | €4.39 | €6.66 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.48 trend €4.68 30-day avg €4.71 | low €4.49 trend €9.73 30-day avg €9.70 |
| CardTrader (EN) | NM from €6.14 with Zero from €6.14 | NM from €12.06 with Zero from €12.06 |
| CardTrader (any language) | NM from €2.74 | NM from €10.15 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Banned
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
-
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
-
The effect of Flare of Fortitude doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won't gain any life.
-
In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life.
-
If an effect says to set your life total to a certain number, that part of the effect won't do anything.
-
Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will end up replacing the event with nothing.
-
Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life.
-
If a cost would include causing you to gain life, that cost can't be paid. Similarly, you can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
-
Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn't change as a result.