Melma Dilagante

Melma Dilagante

Expanding Ooze

Creatura — Melma3/3

Printed (IT)

Creatura — Melma

{B}{G}: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.) Ogniqualvolta la Melma Dilagante attacca, metti un segnalino +1/+1 su una creatura modificata bersaglio che controlli. (Equipaggiamenti, Aure che controlli e segnalini sono modifiche.)

Oracle text (EN)

Creature — Ooze

{B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Printing details

Set
MH3 · 184
Rarity
Common
Language
IT
Artist
Randy Gallegos
Released
2024-06-14
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 1, 2026€0.08€0.11
October 31, 2026€0.09€0.11
October 30, 2026€0.08€0.11
October 29, 2026€0.09€0.11
October 28, 2026€0.08€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.08 30-day avg €0.08low – trend €0.15 30-day avg €0.12
CardTrader (IT)NM from €0.11 with Zero from €0.11NM from €0.11 with Zero from €0.11
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • An Aura controlled by another player does not cause a creature you control to be modified.

  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MH3(Shown printing)184CommonIT––€0.02€0.11
MH3184CommonDE––€0.02€0.11
MH3184CommonJA––€0.02€0.11
MH3184CommonFR––€0.02€0.14
MH3184CommonES––€0.02€0.11
MH3184CommonEN€0.09$0.20€0.02€0.11
MH3184CommonPT––€0.02–
MH3184CommonZHS––€0.02–

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