诅咒袋熊

诅咒袋熊

Cursed Wombat

生物 — 梦魇/袋熊2/3

Printed (ZHS)

生物 — 梦魇/袋熊

{2}{B}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。) 由你操控的永久物具有「每当在此永久物上放置一个或数个+1/+1指示物时,在其上额外放置一个+1/+1指示物。此异能每回合只会触发一次。」

Oracle text (EN)

Creature — Nightmare Wombat

{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

Printing details

Set
MH3 · 181
Rarity
Uncommon
Language
ZHS
Artist
Igor Krstic
Released
2024-06-14
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 3, 2026€0.09
November 1, 2026€0.10
October 30, 2026€0.11
October 29, 2026€0.09
October 28, 2026€0.10

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.12low – trend €0.24 30-day avg €0.18
CardTrader (ZHS)No offers
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • Cursed Wombat's last ability grants a triggered ability to itself as well as other permanents you control, even if those permanents don't have power and toughness.

  • If another permanent would enter the battlefield under your control with one or more +1/+1 counters on it, the ability granted to that permanent by Cursed Wombat will trigger when that permanent enters the battlefield.

  • If Cursed Wombat leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal and put additional +1/+1 counters on the appropriate permanents.

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

  • If Cursed Wombat leaves the battlefield while a spell or ability that would put one or more +1/+1 counters on one or more permanents you control is still on the stack, those permanents won't have the additional ability granted by Cursed Wombat when those counters would be put on those permanents, so that additional ability won't trigger.

  • If you control multiple Cursed Wombats, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Cursed Wombats, each with no +1/+1 counters on them, and you activate the adapt ability of one of those Cursed Wombats, you'll put two +1/+1 counters on that Cursed Wombat, and then each of its granted triggered abilities will trigger. When those abilities resolve, each one will put an additional +1/+1 counter on that Cursed Wombat. Since those abilities trigger only once each turn, those additional counters won't cause those abilities to trigger any more that turn. (Curses!)

  • If Cursed Wombat leaves the battlefield and returns to the battlefield in the same turn, or if one Cursed Wombat leaves and another Cursed Wombat appears, the ability granted by the old one is different than the ability granted by the new one. This means that a permanent that already got an additional +1/+1 counter from the previous granted triggered ability could get another additional +1/+1 counter from the new granted triggered ability if more +1/+1 counters are put on it during that turn.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MH3(Shown printing)181UncommonZHS––€0.02–
MH3181UncommonIT––€0.02€0.11
MH3181UncommonDE––€0.02€0.22
MH3181UncommonPT––€0.02–
MH3181UncommonFR––€0.02€0.17
MH3181UncommonEN€0.10$0.19€0.02€0.11
MH3181UncommonJA––€0.02€0.16
MH3181UncommonES––€0.02€0.19

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