종종걸음 오크나무 

Scurry Oak
생물 — 인목1/2
Printed (KO)
생물 — 인목
진화 (생물이 당신의 조종하에 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.) 종종걸음 오크나무에 +1/+1 카운터가 한 개 이상 놓일 때마다, 당신은 1/1 녹색 다람쥐 생물 토큰 한 개를 만들 수 있다.
Oracle text (EN)
Creature — Treefolk
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Printing details
- Set
- MH2 · 172
- Rarity
- Uncommon
- Language
- KO
- Artist
- Mark Zug
- Released
- 2021-06-18
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.88 |
| November 1, 2026 | €0.96 |
| October 31, 2026 | €1.00 |
| October 30, 2026 | €1.06 |
| October 28, 2026 | €1.03 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.20 trend €0.88 30-day avg €1.05 | low €0.49 trend €1.85 30-day avg €1.77 |
| CardTrader (KO) | No offers | |
| CardTrader (any language) | NM from €0.78 | NM from €2.17 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.
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If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
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Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all.
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When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.