Alimentare la Causa

Alimentare la Causa

Fuel for the Cause

Istantaneo

Printed (IT)

Istantaneo

Neutralizza una magia bersaglio, poi proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori con segnalini su di essi, poi metti su ognuno un altro segnalino di un tipo già presente.)

Oracle text (EN)

Instant

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Printing details

Set
MBS · 25
Rarity
Common
Language
IT
Artist
Steven Belledin
Released
2011-02-04
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.38€0.29
October 31, 2026€0.39€0.29
October 29, 2026€0.40€0.29
October 28, 2026€0.36€0.29

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.38 30-day avg €0.36low €0.65 trend €2.70 30-day avg €3.24
CardTrader (IT)NM from €0.29 with Zero from €0.60NM from –
CardTrader (any language)NM from €0.11 NM from €4.33

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If the spell is an illegal target when Fuel for the Cause tries to resolve, it won't resolve. You won't proliferate.

  • You must be able to target another spell in order to cast Fuel for the Cause. You can't just cast it in order to proliferate, and it can't target itself.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
MBS(Shown printing)25CommonIT––€0.38€0.29
MBS25CommonZHS––€0.38–
MBS25CommonRU––€0.38–
MBS25CommonPT––€0.38–
MBS25CommonEN€0.39$0.40€0.38€0.11
MBS25CommonDE––€0.38–
MBS25CommonFR––€0.38€0.36
MBS25CommonES––€0.38€0.19
MBS25CommonJA––€0.38–
MBS25CommonZHT––€0.38–

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