Rasierklingenfeld-Reißer

Rasierklingenfeld-Reißer

Razorfield Ripper

Artefaktkreatur — Ausrüstung, Nashorn3/3

Printed (DE)

Artefaktkreatur — Ausrüstung, Nashorn

Immer wenn der Rasierklingenfeld-Reißer oder die ausgerüstete Kreatur angreift, erhältst du {E} (eine Energiemarke), dann erhält er bzw. sie bis zum Ende des Zuges +X/+X, wobei X gleich der Anzahl an {E} ist, die du hast. Rekonfigurieren — Bezahle {2} oder {E}{E}{E}. (Bezahle {2} oder {E}{E}{E}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an oder löse sie von einer Kreatur. Spiele Rekonfigurieren wie eine Hexerei. Solange diese Karte angelegt ist, ist sie keine Kreatur.)

Oracle text (EN)

Artifact Creature — Equipment Rhino

Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Printing details

Set
M3C · 94
Rarity
Rare
Language
DE
Artist
Samuel Perin
Released
2024-06-14
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
October 31, 2026€0.25€0.29
October 30, 2026€0.24€0.29
October 29, 2026€0.26€0.29
October 28, 2026€0.27€0.29

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.25 30-day avg €0.20low – trend €0.00 30-day avg –
CardTrader (DE)NM from €0.29 with Zero from €0.29NM from –
CardTrader (any language)NM from €0.11 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Razorfield Ripper, then use reconfigure to unattach Razorfield Ripper after combat, Razorfield Ripper will be untapped and could be used to block during your opponent's turn.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

  • Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."

  • The value of X is calculated only once, as Razorfield Ripper's triggered ability resolves.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.

  • {E} is the energy symbol. It represents one energy counter.

  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Printings

9 printings

SetNo.RarityLanguageEURUSDCMCT
M3C(Shown printing)94RareDE––€0.25€0.29
M3C42RareEN€0.33$0.31€0.08€0.19
M3C94RareFR––€0.25€0.89
M3C42RareZHS––€0.08€1.46
M3C94RareEN€0.25$0.25€0.25€0.11
M3C94RareJA––€0.25–
M3C42RareFR––€0.08–
M3C42RareJA––€0.08€0.28
M3C42RareDE––€0.08€0.45

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