Versunkener Palast
Sunken Palace
Land — Höhle
Printed (DE)
Land — Höhle
Der Versunkene Palast kommt getappt ins Spiel.
: Erzeuge
.
,
, schicke sieben Karten aus deinem Friedhof ins Exil: Erzeuge
. Wenn du dieses Mana ausgibst, um einen Zauberspruch zu wirken oder eine Fähigkeit zu aktivieren, kopiere jenen Zauberspruch bzw. jene Fähigkeit. Du kannst neue Ziele für die Kopie bestimmen. (Manafähigkeiten können nicht kopiert werden.)
Oracle text (EN)
Land — Cave
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Printing details
- Set
- M3C · 81
- Rarity
- Rare
- Language
- DE
- Artist
- Julian Kok Joon Wen
- Released
- 2024-06-14
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 30, 2026 | €0.74 | €2.12 |
| October 28, 2026 | €0.74 | €2.03 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €1.00 trend €0.74 30-day avg €0.74 | low €1.00 trend €1.72 30-day avg €1.51 |
| CardTrader (DE) | NM from €2.12 with Zero from €2.12 | NM from – |
| CardTrader (any language) | NM from €0.57 | NM from €1.26 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
The copy is created on the stack, so it's not "cast" or "activated." Creating the copy won't cause abilities that trigger when a player casts a spell or activates an ability to trigger.
-
Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered "created" when this happens.
-
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
-
The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
-
If the spell or ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
-
If the spell or ability has damage divided as it was cast or activated, the division can't be changed (although the targets receiving that damage still can). The same is true of spells and abilities that distribute counters.
-
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have a colon in their reminder text.
-
A copy is created even if the spell or ability that caused the delayed triggered ability to trigger has been countered by the time that delayed triggered ability resolves. The copy resolves before the original spell.
-
If the spell or ability that's copied has an X whose value was determined as it was cast or activated, the copy will have the same value of X.