Furious Rise 

Enchantment
Oracle text (EN)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Printing details
- Set
- M21 · 144
- Rarity
- Uncommon
- Language
- EN
- Artist
- Chase Stone
- Released
- 2020-07-03
- Prices
- €0.03 · $0.20
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.03 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.03 30-day avg €0.07 | low – trend €0.12 30-day avg €0.20 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.11 | NM from €0.11 with Zero from €0.12 |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
-
If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
-
Playing an exiled card causes it to leave exile. You can't play it multiple times.
-
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
-
Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.