断肢墙 

Wall of Limbs
生物~灵俑/墙0/3
Printed (ZHS)
生物~灵俑/墙
守军(此生物不能攻击。)
每当你获得生命时,在断肢墙上放置一个+1/+1指示物。
,牺牲断肢墙:目标牌手失去X点生命,X为断肢墙的力量。
Oracle text (EN)
Creature — Zombie Wall
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on this creature.
, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Printing details
- Set
- M15 · 121
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Yeong-Hao Han
- Released
- 2014-07-18
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 31, 2026 | €0.17 |
| October 30, 2026 | €0.18 |
| October 29, 2026 | €0.19 |
| October 28, 2026 | €0.20 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.17 30-day avg €0.19 | low – trend €0.80 30-day avg €0.66 |
| CardTrader (ZHS) | NM from – | NM from €1.67 with Zero from €1.67 |
| CardTrader (any language) | NM from €0.14 | NM from €0.83 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
The ability triggers just once for each life-gaining event, whether it’s 1 life from Soulmender or 8 life from Meditation Puzzle.
-
If you gain life at the same time Wall of Limbs is dealt lethal damage (probably because you control a blocking creature with lifelink), Wall of Limbs’s triggered ability will trigger, but Wall of Limbs will be destroyed before the ability resolves.
-
Use Wall of Limbs’s power as it last existed on the battlefield, including any +1/+1 counters it had, to determine the value of X.