천사의 협약 

Angelic Accord
부여마법
Printed (KO)
부여마법
각 종료단 시작에, 당신이 이 턴에 생명 4점 이상을 얻었다면, 비행 능력을 가진 4/4 백색 천사 생물 토큰 한 개를 전장에 놓는다.
Oracle text (EN)
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Printing details
- Set
- M14 · 3
- Rarity
- Uncommon
- Language
- KO
- Artist
- Michael C. Hayes
- Released
- 2013-07-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (KO)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (KO) |
|---|---|---|
| November 2, 2026 | €1.12 | €0.60 |
| November 1, 2026 | €1.06 | €0.60 |
| October 31, 2026 | €1.09 | €0.60 |
| October 29, 2026 | €1.06 | €0.60 |
| October 28, 2026 | €1.10 | €0.60 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €1.12 30-day avg €0.97 | low €2.00 trend €3.68 30-day avg €3.81 |
| CardTrader (KO) | NM from €0.60 with Zero from €0.60 | NM from – |
| CardTrader (any language) | NM from €0.13 | NM from €3.79 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
-
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
-
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.