奥克弓手 

Orcish Bowmasters
生物 ~半兽人/弓箭手1/1
Printed (ZHS)
生物 ~半兽人/弓箭手
闪现 当奥克弓手进战场和每当任一对手抓一张牌,且不是其于自己的每个抓牌步骤中所抓的第一张牌时,奥克弓手对任意一个目标造成1点伤害。然后囤兵半兽人1。
Oracle text (EN)
Creature — Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Printing details
- Set
- LTR · 433
- Rarity
- Rare
- Language
- ZHS
- Artist
- Tyler Jacobson
- Released
- 2023-06-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ZHS)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ZHS) |
|---|---|---|
| November 3, 2026 | €41.90 | €45.20 |
| November 2, 2026 | €42.15 | €45.20 |
| November 1, 2026 | €41.12 | €45.20 |
| October 31, 2026 | €40.79 | €45.20 |
| October 30, 2026 | €41.28 | €45.20 |
| October 29, 2026 | €41.03 | €45.20 |
| October 28, 2026 | €41.07 | €45.20 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €33.99 trend €41.90 30-day avg €40.19 | low €45.00 trend €50.20 30-day avg €50.66 |
| CardTrader (ZHS) | NM from €45.20 with Zero from €45.20 | NM from €120.63 with Zero from €120.63 |
| CardTrader (any language) | NM from €39.52 | NM from €50.63 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
-
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
-
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
-
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
-
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
-
If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.
-
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
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If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.