Hin und zurück 


There and Back Again
Verzauberung — Sage
Printed (DE)
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.) I — Bis zu eine Kreatur deiner Wahl kann nicht blocken, solange du Hin und zurück kontrollierst. Der Ring führt dich in Versuchung. II — Durchsuche deine Bibliothek nach einer Gebirge-Karte, bringe sie ins Spiel und mische danach. III — Erzeuge Smaug, einen legendären 6/6 roten Drache-Kreaturenspielstein mit Flugfähigkeit, Eile und „Wenn diese Kreatur stirbt, erzeuge vierzehn Schatz-Spielsteine."
Oracle text (EN)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Printing details
- Set
- LTR · 151
- Rarity
- Rare
- Language
- DE
- Artist
- Jarel Threat
- Released
- 2023-06-23
- Prices
- €5.31 · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €4.98 | €8.04 |
| November 1, 2026 | €5.05 | €8.04 |
| October 31, 2026 | €5.31 | €8.04 |
| October 30, 2026 | €5.42 | €8.04 |
| October 29, 2026 | €5.45 | €8.04 |
| October 28, 2026 | €5.47 | €8.04 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €1.40 trend €4.98 30-day avg €4.93 | low – trend €7.91 30-day avg €6.12 |
| CardTrader (DE) | NM from €8.04 with Zero from €8.04 | NM from – |
| CardTrader (any language) | NM from €2.60 | NM from €12.00 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
-
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
-
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
-
Each time the Ring tempts you, you must choose a creature if you control one.
-
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
-
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
-
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.