至尊魔戒御余众 


One Ring to Rule Them All
结界 ~传纪
Printed (ZHS)
结界 ~传纪
(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。) I — 魔戒引诱你,然后每位牌手各磨若干牌,其数量等同于你持戒人的力量。 II — 消灭所有非传奇生物。 III — 对每位对手而言,该牌手坟墓场中每有一张生物牌,其便失去1点生命。
Oracle text (EN)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Printing details
- Set
- LTR · 102
- Rarity
- Rare
- Language
- ZHS
- Artist
- L J Koh
- Released
- 2023-06-23
- Prices
- €1.16 · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ZHS)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ZHS) |
|---|---|---|
| November 2, 2026 | €1.25 | €1.52 |
| November 1, 2026 | €1.17 | €1.52 |
| October 31, 2026 | €1.16 | €1.52 |
| October 29, 2026 | €1.18 | €1.52 |
| October 28, 2026 | €1.27 | €1.52 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.45 trend €1.25 30-day avg €1.27 | low €0.72 trend €2.07 30-day avg €2.02 |
| CardTrader (ZHS) | NM from €1.52 with Zero from €1.52 | NM from – |
| CardTrader (any language) | NM from €1.10 | NM from €1.60 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
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Each time the Ring tempts you, you must choose a creature if you control one.
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As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
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If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
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Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
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The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
-
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.