Trillador de nubes 




Cloudthresher
Criatura — Elemental7/7
Printed (ES)
Criatura — Elemental
Destello.
Alcance. (Esto puede bloquear criaturas con la habilidad de volar.)
Cuando el Trillador de nubes entre en juego, hace 2 puntos de daño a cada criatura con la habilidad de volar y a cada jugador.
Evocar . (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre en juego.)
Oracle text (EN)
Creature — Elemental
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Printing details
- Set
- LRW · 202
- Rarity
- Rare
- Language
- ES
- Artist
- Christopher Moeller
- Released
- 2007-10-12
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| October 29, 2026 | €0.19 | €0.39 |
| October 28, 2026 | €0.20 | €0.39 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.19 30-day avg €0.24 | low – trend €1.72 30-day avg €1.71 |
| CardTrader (ES) | NM from €0.39 with Zero from €0.39 | NM from – |
| CardTrader (any language) | NM from €0.19 | NM from €2.86 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If you cast this card for its evoke cost, you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.