Ослепляющий Обжигатель 

Glarewielder
Существо — Элементаль Шаман3/1
Printed (RU)
Существо — Элементаль Шаман
Ускорение
Когда Ослепляющий Обжигатель входит в игру, до двух целевых существ не могут блокировать в этом ходу.
Вызывание (Вы можете разыграть это заклинание за его стоимость Вызывания. Если вы это делаете, то оно приносится в жертву, когда входит в игру.)
Oracle text (EN)
Creature — Elemental Shaman
Haste
When this creature enters, up to two target creatures can't block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Printing details
- Set
- LRW · 171
- Rarity
- Uncommon
- Language
- RU
- Artist
- Nils Hamm
- Released
- 2007-10-12
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (RU)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (RU) |
|---|---|---|
| November 1, 2026 | €0.13 | €1.79 |
| October 30, 2026 | €0.13 | €1.78 |
| October 28, 2026 | €0.13 | €1.79 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.13 30-day avg €0.11 | low €0.09 trend €0.28 30-day avg €0.30 |
| CardTrader (RU) | NM from €1.79 with Zero from €1.79 | NM from – |
| CardTrader (any language) | NM from €0.14 | NM from €0.84 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
You may choose zero, one, or two target creatures.
-
If you cast this card for its evoke cost, you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.