Waterwind Scout

Waterwind Scout

Creature — Merfolk Scout2/2

Oracle text (EN)

Creature — Merfolk Scout

Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Printing details

Set
LCI · 84
Rarity
Common
Language
EN
Artist
Alix Branwyn
Released
2023-11-17
Prices
€0.07 · $0.14

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 28, 2026€0.07€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.06low – trend €0.11 30-day avg €0.10
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.11 with Zero from €0.11
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  • Map tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Map and the ability "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."

  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
LCI(Shown printing)84CommonEN€0.07$0.14€0.02€0.11
LCI84CommonPT––€0.02–
LCI84CommonZHS––€0.02–
LCI84CommonFR––€0.02€0.14
LCI84CommonJA––€0.02€0.33
LCI84CommonES––€0.02€0.11
LCI84CommonIT––€0.02€0.11
LCI84CommonDE––€0.02€0.11

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