マーフォークの洞窟潜り 

Merfolk Cave-Diver
クリーチャー — マーフォーク・スカウト2/4
Printed (JA)
クリーチャー — マーフォーク・スカウト
あなたがコントロールしているクリーチャー1体が探検を行うたび、ターン終了時まで、マーフォークの洞窟潜りは+1/+0の修整を受け、このターン、これはブロックされない。
Oracle text (EN)
Creature — Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Printing details
- Set
- LCI · 65
- Rarity
- Uncommon
- Language
- JA
- Artist
- Fesbra
- Released
- 2023-11-17
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 3, 2026 | €0.15 | €0.20 |
| November 2, 2026 | €0.17 | €0.20 |
| October 31, 2026 | €0.19 | €0.20 |
| October 28, 2026 | €0.17 | €0.20 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.15 30-day avg €0.11 | low – trend €0.19 30-day avg €0.20 |
| CardTrader (JA) | NM from €0.20 with Zero from €0.20 | NM from €0.64 with Zero from €0.64 |
| CardTrader (any language) | NM from €0.11 | NM from €0.13 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
-
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
-
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
-
If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Abilities like Merfolk Cave-Diver's that trigger whenever a creature you control explores will still trigger.
-
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
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Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
-
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.