Ascendance simic 

Simic Ascendancy
Enchantement
Printed (FR)
Enchantement
: Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
À chaque fois qu'au moins un marqueur +1/+1 est mis sur une créature que vous contrôlez, mettez autant de marqueurs « croissance » sur l'Ascendance simic.
Au début de votre entretien, si l'Ascendance simic a au moins vingt marqueurs « croissance » sur elle, vous gagnez la partie.
Oracle text (EN)
Enchantment
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Printing details
- Set
- LCC · 288
- Rarity
- Rare
- Language
- FR
- Artist
- Izzy
- Released
- 2023-11-17
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.56 |
| October 29, 2026 | €0.54 |
| October 28, 2026 | €0.55 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.25 trend €0.56 30-day avg €0.66 | low – trend €0.00 30-day avg – |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.51 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
-
If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
-
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
-
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.