Temur-Amulett 


Temur Charm
Spontanzauber
Printed (DE)
Spontanzauber
Bestimme eines —
• Eine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+1 bis zum Ende des Zuges. Sie kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst.
• Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht bezahlt.
• Kreaturen mit Stärke 3 oder weniger können in diesem Zug nicht blocken.
Oracle text (EN)
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Printing details
- Set
- KTK · 208
- Rarity
- Uncommon
- Language
- DE
- Artist
- Mathias Kollros
- Released
- 2014-09-26
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.14 | €0.40 |
| October 31, 2026 | €0.15 | €0.40 |
| October 30, 2026 | €0.17 | €0.40 |
| October 29, 2026 | €0.16 | €0.40 |
| October 28, 2026 | €0.18 | €0.40 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.17 | low – trend €0.46 30-day avg €0.53 |
| CardTrader (DE) | NM from €0.40 with Zero from €0.40 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.60 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
-
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
-
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
-
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.