Electrostatic Pummeler

Electrostatic Pummeler

Artifact Creature — Construct1/1

Oracle text (EN)

Artifact Creature — Construct

When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.

Printing details

Set
KLR · 237
Rarity
Rare
Language
EN
Artist
Slawomir Maniak
Released
2020-11-12
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • The value of X is determined as Electrostatic Pummeler's last ability resolves.

  • If this creature's power is negative as its ability resolves, X is considered to be 0.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • {E} is the energy symbol. It represents one energy counter.

Printings

14 printings

SetNo.RarityLanguageEURUSDCMCT
KLR(Shown printing)237RareEN––––
PLSTKLD-210RareEN€0.59$0.43€0.59€0.40
KLD210RareDE––€0.05€0.79
KLD210RareKO––€0.05€3.10
KLD210RarePT––€0.05–
KLD210RareZHS––€0.05€0.77
KLD210RareIT––€0.05€0.13
KLD210RareFR––€0.05€0.31
KLD210RareEN€0.24$0.36€0.05€0.20
KLD210RareZHT––€0.05–
KLD210RareRU––€0.05€0.34
KLD210RareES––€0.05€0.34
KLD210RareJA––€0.05€0.88
PKLD210sRareEN€1.00$2.49€0.29€2.09

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