Architektin der Ungezähmten

Architektin der Ungezähmten

Architect of the Untamed

Kreatur — Elf, Handwerker, Druide2/3

Printed (DE)

Kreatur — Elf, Handwerker, Druide

Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke). Bezahle {E}{E}{E}{E}{E}{E}{E}{E}: Erzeuge einen 6/6 farblosen Bestie-Artefaktkreaturenspielstein.

Oracle text (EN)

Creature — Elf Artificer Druid

Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.

Printing details

Set
KLD · 143
Rarity
Rare
Language
DE
Artist
Sara Winters
Released
2016-09-30
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
November 2, 2026€0.11€0.29
October 31, 2026€0.12€0.29
October 28, 2026€0.11€0.29

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.11 30-day avg €0.13low €0.10 trend €0.32 30-day avg €0.37
CardTrader (DE)NM from €0.29 with Zero from €0.29NM from –
CardTrader (any language)NM from €0.11 NM from €0.54

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • {E} is the energy symbol. It represents one energy counter.

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Printings

18 printings

SetNo.RarityLanguageEURUSDCMCT
KLD(Shown printing)143RareDE––€0.11€0.29
DRC108RareES––€0.14€0.50
DRC108RareFR––€0.14€0.45
DRC108RareJA––€0.14–
DRC108RareIT––€0.14€0.11
DRC108RareDE––€0.14€0.29
DRC108RareEN€0.13$0.19€0.14€0.11
KLD143RareKO––€0.11€0.34
KLD143RareZHT––€0.11–
PKLD143sRareEN€0.72$0.72€0.72€0.70
KLD143RareZHS––€0.11€0.77
KLD143RareIT––€0.11€0.17
KLD143RareEN€0.12$0.12€0.11€0.15
KLD143RareES––€0.11€0.11
KLD143RarePT––€0.11–
KLD143RareFR––€0.11€0.26
KLD143RareJA––€0.11€0.34
KLD143RareRU––€0.11€0.34

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