라스누 헬리온

라스누 헬리온

Lathnu Hellion

생물 — 헬리온4/4

Printed (KO)

생물 — 헬리온

신속 라스누 헬리온이 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다. 당신의 종료단 시작에, 당신이 {E}{E}를 지불하지 않으면 라스누 헬리온을 희생한다.

Oracle text (EN)

Creature — Hellion

Haste When this creature enters, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice this creature unless you pay {E}{E}.

Printing details

Set
KLD · 121
Rarity
Rare
Language
KO
Artist
Lars Grant-West
Released
2016-09-30
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 31, 2026€0.10
October 29, 2026€0.11
October 28, 2026€0.07

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.10 30-day avg €0.10low – trend €0.32 30-day avg €0.26
CardTrader (KO)No offers
CardTrader (any language)NM from €0.11 NM from €0.28

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • {E} is the energy symbol. It represents one energy counter.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
KLD(Shown printing)121RareKO––€0.02–
KLD121RareEN€0.10$0.17€0.02€0.12
KLD121RareDE––€0.02€0.29
KLD121RareZHS––€0.02€0.77
KLD121RareZHT––€0.02–
KLD121RareJA––€0.02€0.34
KLD121RareFR––€0.02€0.31
KLD121RareRU––€0.02€0.34
KLD121RareIT––€0.02€0.11
PKLD121sRareEN€0.60$0.85€0.20€0.77
KLD121RareES––€0.02€0.19
KLD121RarePT––€0.02€0.59

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