까마귀의 경고 


The Raven's Warning
부여마법 — 서사시
Printed (KO)
부여마법 — 서사시
(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.) I — 비행을 가진 1/1 청색 조류 생물 토큰 한 개를 만든다. 당신은 생명 2점을 얻는다. II — 이번 턴에 당신이 조종하는 비행을 가진 생물 한 개 이상이 플레이어에게 전투피해를 입힐 때마다, 그 플레이어의 손을 보고 카드 한 장을 뽑는다. III — 당신은 게임 밖에서 당신이 소유한 카드 한 장을 당신의 서고 맨 위에 올려놓을 수 있다.
Oracle text (EN)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
Printing details
- Set
- KHM · 227
- Rarity
- Rare
- Language
- KO
- Artist
- Lie Setiawan
- Released
- 2021-02-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.22 |
| October 29, 2026 | €0.23 |
| October 28, 2026 | €0.24 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.22 30-day avg €0.27 | low – trend €0.39 30-day avg €0.37 |
| CardTrader (KO) | No offers | |
| CardTrader (any language) | NM from €0.17 | NM from €0.22 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
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A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
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As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
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If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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In a casual game, a card from outside the game comes from your personal collection. In a game played under tournament rules, a card from outside the game comes from your sideboard. You may look at your sideboard at any time.
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You don't have to reveal the card you bring into the game via the chapter III ability.
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Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
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Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
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Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
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Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.