Eroismo Colossale 

Colossal Heroics
Istantaneo
Printed (IT)
Istantaneo
Sforzo — L'Eroismo Colossale costa in più per essere lanciato per ogni bersaglio oltre il primo.
Scegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+2 fino alla fine del turno. STAPpa quelle creature.
Oracle text (EN)
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Printing details
- Set
- JOU · 118
- Rarity
- Uncommon
- Language
- IT
- Artist
- Seb McKinnon
- Released
- 2014-05-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 31, 2026 | €0.20 | €0.14 |
| October 28, 2026 | €0.22 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.20 30-day avg €0.11 | low – trend €0.29 30-day avg €0.30 |
| CardTrader (IT) | NM from €0.14 with Zero from €0.14 | NM from €0.34 with Zero from €0.34 |
| CardTrader (any language) | NM from €0.11 | NM from €0.34 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Colossal Heroics can target any creatures, not just ones that are tapped.
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The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
-
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
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Heroic abilities will resolve before the spell that caused them to trigger.
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Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
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If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
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You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
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Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
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If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.