Rouse the Mob

Rouse the Mob

Instant

Oracle text (EN)

Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

Printing details

Set
JOU · 109
Rarity
Common
Language
EN
Artist
John Stanko
Released
2014-05-02
Prices
€0.08 · $0.17

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 29, 2026€0.08€0.11
October 28, 2026€0.09€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.08 30-day avg €0.08low – trend €0.28 30-day avg €0.24
CardTrader (EN)NM from €0.11 with Zero from €0.12NM from €0.29 with Zero from €0.29
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
JOU(Shown printing)109CommonEN€0.08$0.17€0.02€0.11
JOU109CommonRU––€0.02–
JOU109CommonES––€0.02€0.13
JOU109CommonFR––€0.02€0.13
JOU109CommonZHS––€0.02€0.77
JOU109CommonJA––€0.02–
JOU109CommonPT––€0.02€0.19
JOU109CommonZHT––€0.02–
JOU109CommonKO––€0.02–
JOU109CommonIT––€0.02€0.11
JOU109CommonDE––€0.02–

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