Dinrova Horror 


Creature — Horror4/4
Oracle text (EN)
Creature — Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Printing details
- Set
- JMP · 450
- Rarity
- Uncommon
- Language
- EN
- Artist
- Johann Bodin
- Released
- 2020-07-17
- Prices
- €0.14 · $0.07
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.13 | €0.17 |
| October 30, 2026 | €0.14 | €0.17 |
| October 29, 2026 | €0.12 | €0.17 |
| October 28, 2026 | €0.11 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.13 30-day avg €0.17 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.17 with Zero from €0.17 | NM from – |
| CardTrader (any language) | NM from €0.17 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If the target permanent is an illegal target when Dinrova Horror’s ability tries to resolve, the ability won’t resolve and none of its effects will happen. No player will discard a card.
-
If a player has no cards in their hand and Dinrova Horror returns a card to that player’s hand, the player must discard that card. They won’t have the opportunity to cast that card (or do anything else with it) before discarding it.
-
A token permanent returned to a player’s hand isn’t a card and can’t be discarded. It will cease to exist when state-based actions are performed after the ability finishes resolving.