審問官のフレイル 
Inquisitor's Flail
アーティファクト — 装備品
Printed (JA)
アーティファクト — 装備品
装備しているクリーチャーが戦闘ダメージを与える場合、代わりにそれはその2倍のダメージを与える。
他のいずれかのクリーチャーが装備しているクリーチャーに戦闘ダメージを与える場合、代わりにそれは装備しているクリーチャーにその2倍のダメージを与える。
装備
Oracle text (EN)
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Printing details
- Set
- ISD · 227
- Rarity
- Uncommon
- Language
- JA
- Artist
- Rob Alexander
- Released
- 2011-09-30
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 2, 2026 | €0.66 | €1.30 |
| October 29, 2026 | €0.67 | €1.30 |
| October 28, 2026 | €0.59 | €1.30 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.66 30-day avg €0.65 | low €1.00 trend €2.60 30-day avg €4.40 |
| CardTrader (JA) | NM from €1.30 with Zero from €1.30 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €3.09 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.
-
If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.