Tourment de scarabées 

Torment of Scarabs
Enchantement : aura et malédiction
Printed (FR)
Enchantement : aura et malédiction
Enchanter : joueur Au début de l'entretien du joueur enchanté, ce joueur perd 3 points de vie à moins qu'il ne sacrifie un permanent non-terrain ou se défausse d'une carte.
Oracle text (EN)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Printing details
- Set
- HOU · 78
- Rarity
- Uncommon
- Language
- FR
- Artist
- Bastien L. Deharme
- Released
- 2017-07-14
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €0.35 | €0.19 |
| October 31, 2026 | €0.39 | €0.19 |
| October 30, 2026 | €0.40 | €0.19 |
| October 29, 2026 | €0.43 | €0.19 |
| October 28, 2026 | €0.40 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.35 30-day avg €0.33 | low – trend €1.71 30-day avg €1.63 |
| CardTrader (FR) | NM from €0.19 with Zero from €0.38 | NM from – |
| CardTrader (any language) | NM from €0.19 | NM from €2.51 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
While resolving the triggered ability of Torment of Scarabs, the enchanted player chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.